Is it possible to draw line thickness in a fragment shader? References
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Is it possible for me to add line thickness in the fragment shader considering that I draw the line with GL_LINES? Most of the examples I saw seem to access only the ...
stackoverflow.com/questions/15276454/is-âit-possible-to... -
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... then how do I interpolate in the fragment shader to draw a ... shader, as well as the desired line thickness, ... be possible since you need ...
stackoverflow.com/questions/18035719/âdrawing-a-border-on... -
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This chapter introduces basic usage of the fragment shader. In ... Line 3 in the shader computes the position of the current ... âShader with a possible ...
people.freedesktop.org/~idr/OpenGL_âtutorials/03-fragment... -
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... we can distance attenuate the line thickness, ... Finally, it is possible to first draw the mesh using ... // ----- Fragment Shader ...
cgg-journal.com/2008-2/06/index.html -
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the Vertex s hader more than in the fragment shader. ... This effect is not made to replace OpenGL line drawing, ... A line-thickness must be computed on a plane ...
http.download.nvidia.com/developer/SDK/âIndividual_Samples... -
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Fragment Shader Introduction ... Line 3 in the shader computes the position of the current ... Figure 12 Shader with a possible inï¬nite loop
people.freedesktop.org/~idr/OpenG L_âtutorials/03-fragment... -
The fragment shader only *needs* to do one thing, ... , so the simplest form of drawing ... When run from the command-line, ...
pyopengl.sourceforge.net/context/âtutorials/shader_1.xhtml -
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The thickness of the line is always 1 pixel and cannot be ... Use that distance to draw the fragment only if it is close enough to ... In the fragment shader, ...
developer.download.nvidia.com/âwhitepapers/2007/SDK10/... -
///// // GLSL shaders // PARAMETERS PASSED TO SHADERS // float thickness default=0 .1 // float limiter default=0 ... FRAGMENT SHADER ... drawing a line strip with 10 ...
www.opengl.org/.../175787-geometry-âshader-for-cycle-problem -
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... a specified thickness as efficiently as possible. ... draw it as efficiently as possible don\'t ... surrounding each line primitive. Fragment shader computes ...
www.opengl.org/discussion_boards/âshowthread.php/176889... -
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