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  1. Is it possible for me to add line thickness in the fragment shader considering that I draw the line with GL_LINES? Most of the examples I saw seem to access only the ...
    stackoverflow.com/questions/15276454/is-​it-possible-to... - Cached
  2. ... then how do I interpolate in the fragment shader to draw a ... shader, as well as the desired line thickness, ... be possible since you need ...
    stackoverflow.com/questions/18035719/​drawing-a-border-on... - Cached
  3. This chapter introduces basic usage of the fragment shader. In ... Line 3 in the shader computes the position of the current ... “Shader with a possible ...
    people.freedesktop.org/~idr/OpenGL_​tutorials/03-fragment... - Cached
  4. ... we can distance attenuate the line thickness, ... Finally, it is possible to first draw the mesh using ... // ----- Fragment Shader ...
    cgg-journal.com/2008-2/06/index.html - Cached
  5. Adobe PDF
    the Vertex s hader more than in the fragment shader. ... This effect is not made to replace OpenGL line drawing, ... A line-thickness must be computed on a plane ...
    http.download.nvidia.com/developer/SDK/​Individual_Samples...
  6. Adobe PDF
    Fragment Shader Introduction ... Line 3 in the shader computes the position of the current ... Figure 12 Shader with a possible infinite loop
    people.freedesktop.org/~idr/OpenG L_​tutorials/03-fragment...
  7. The fragment shader only *needs* to do one thing, ... , so the simplest form of drawing ... When run from the command-line, ...
    pyopengl.sourceforge.net/context/​tutorials/shader_1.xhtml - Cached
  8. Adobe PDF
    The thickness of the line is always 1 pixel and cannot be ... Use that distance to draw the fragment only if it is close enough to ... In the fragment shader, ...
    developer.download.nvidia.com/​whitepapers/2007/SDK10/...
  9. ///// // GLSL shaders // PARAMETERS PASSED TO SHADERS // float thickness default=0 .1 // float limiter default=0 ... FRAGMENT SHADER ... drawing a line strip with 10 ...
    www.opengl.org/.../175787-geometry-​shader-for-cycle-problem - Cached
  10. ... a specified thickness as efficiently as possible. ... draw it as efficiently as possible don\'t ... surrounding each line primitive. Fragment shader computes ...
    www.opengl.org/discussion_boards/​showthread.php/176889... - Cached